Bringing Humor to the Classroom

Since deciding to steer clear (or think apart from) OMG CMU, (and the Facebook/online world in general), we decided to run some of our “designer improv” games/activities in-class on Wednesday for our second probe. With our most updated question in mind, we thought that through teaching our fellow classmates some of the activities we learned at Steel City Improv we could start to see how improv could be used to delve a little bit deeper into a selected/pre-chosen, but broad topic, such as food services (at Carnegie Mellon). Because the food services at CMU was such a hot topic on the OMG CMU platform, we decided to go ahead and use this topic as the focus for our in-class improv exercises. The two of us, along with a few other chosen classmates did variations of three of the improv exercises we learned a few weeks ago.

We warmed up with “Salad Toss,” which was involved naming salad topping (or anything for that matter) while establishing eye contact, getting your mind working, starting to break any social awkwardness, and getting used to the idea of “saying whatever came to your mind, no matter how ‘silly’ you may think it is.” The second improv activity was “Rattle Off,” which asked the participants to name 5 nonexistent menu items at a given CMU dining place. It was beyond refreshing to see these first two short activities cracking smiles on not only the people participating, but the people watching in the audience. I know it’s not because we were particularly funny, but there were definitely moments of genuinely good humor, but knowing everyone was on the same “level” and nothing said would be laughed at in a negative way definitely made people more free and willing to just go with the activities and loosen up.
We wrapped up the session with a more classically-recognized improv activity of short skits - starting them off with 1 minute of silence, and a couple minutes of talking/interacting. The only given information to those participating was the location - again, we used on-campus dining locations - more specifically Resnik and Entropy. The ‘actors’ assumed personas that they thought we all could relate to, whether it was the Entropy employees who wouldn’t give you the time of day, or our fellow CMU students waiting in line for dinner, there were definitely laughs from the audience because of their ability to relate to these invented personas - which was a common thread in OMG CMU, (when we polled our OMG CMU audience, the majority of people said they found OMG CMU funny because of their ability to relate to the statements).
The improv session was definitely a great experience - not only because we got to test our theories about humor in another probe, but also purely because it was nice to see our fellow classmates cut loose and perhaps relieve a little bit of stress.














We started to list out all the things you have to think about when it comes to designing something. Stemming from the first step of “defining a problem,” to the basics of “establishing users,” and “social context,” and deeper steps like “naming,” and “marketability.” We grouped these steps into chronological, “like” categories, and started to label improv activities that could be utilized to help the design process in these steps.






